#ifndef __INIT_H
#define __INIT_H

#include <SDL.h>
#include <SDL_image.h>
#include <SDL_ttf.h>
#include <SDL_mixer.h>
#include <stdio.h>
#include "main.h"

#define WINDOW_WIDTH 640
#define WINDOW_HEIGHT 480

extern const char *gWinTileStr;
extern SDL_Window *gWin;
extern SDL_Surface *gWinSurface;
extern SDL_Rect gWinRect;
extern SDL_Renderer *gRender;

bool init(void);
bool init2(void);
bool initWindowAndRenderer(SDL_Window **win, SDL_Renderer **renderer);

#endif // __INIT_H
